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A Message from Justin Hartsock

In my mind, I genuinely am looking to create something that brings others joy the same way many tabletop games and collectibles have done for me my entire life. Video games are great, but nothing beats sitting at a table with the right people living in the moment. If you're reading this, I sincerely thank you for taking the time and hope this little passion project of mine brings you and the ones around you some form of enjoyment and positivity.

-Justin

Overview

ELEMENTAL CREATURES is a fast, easy-to-learn trading card game where players build their frontline, level up creatures through the sideline, and compete to outplay and outscore their opponents.

Simple system. Real strategy. Made to be played.

How To Win

The first player to 20 points wins the game!

Alternate Win Condition: the player with the most points at the end of 4 rounds wins the game. Any amount of rounds can be played as a tie breaker.

Card Layout

The Creature card is the only card type in the game. See its features below.

Card Layout

Your Play Area

Your Play Area

Cards are played in 2 different areas: The FRONTLINE and the SIDELINE, known collectively as the "Play Area."

Cards from your hand are played to the FRONTLINE. Cards move to the SIDELINE during gameplay. Players utilize their SIDELINE cards to play higher level cards from their hand.

Your deck is placed in the Deck area. Cards that are discarded during gameplay are placed in the owner's Discard.

Starting a Game

  1. Choose a random method to decide who goes first.
  2. Each player shuffles their respective deck.
  3. Each player draws 7 cards from their deck to form their hand.
  4. Up to twice per player, each player may choose to shuffle any number of cards in their hand back into their deck and draw back up to 7 cards.
  5. Once all players are ready, ROUND ONE begins with the first turn player.

The Round

Players take turns performing 1 action each until both players decide to take no action for their turn, otherwise known as "passing." The collection of these turns is called the "Round."

The first turn a player begins a Round by playing a card from their hand to their FRONTLINE.

When a player PASSES, they cannot take any more turns for the remainder of that Round. The last player that has NOT passed can take as many turns as they'd like. Once they choose to pass, the Round ends.

When the Round Ends:

  1. Players calculate the total Power of Creatures on their respective FRONTLINES.
  2. The player with the highest total earns points equal to the difference of those totals. See Earning Points.
  3. Players Rest their FRONTLINE Creatures and Descend their SIDELINE creatures.

Earning Points

When the Round ends, players calculate the total Power of the Creatures on their respective FRONTLINES.

Once total power is determined, the difference between them is calculated. In this example, Player A has a total Power of 5 while Player B has a total Power of 7, awarding Player B 2 points.

Playing Creatures

Every Creature has a LEVEL (found at the top left of each card). These indicate the requirement to play that card.

Requirements to Play Creatures

Deckbuilding

Each player's deck must follow the rules below.

Minimum of 40 cards
Maximum of 90 cards
Sideboard maximum of 10 cards
Maximum of 3 copies of a card between Deck and Sideboard
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Element Guide

Element Guide

Golden Rules

  1. There is no minimum hand size.
  2. Players draw a card from their deck at the start of each Round, except the first.
  3. The player that earned the least points chooses the player that plays first for the next round.
  4. When a Round ends in a tie, the player that began that Round begins the next Round.
  5. Players do not lose by drawing all cards in their deck.
  6. If Round 4 ends in a tie, the game continues until a player earns any number of points.
  7. Power cannot be reduced below zero.
  8. Creatures may gain an indefinite amount of (-1) Power Counters. When the number of (-1) Power Counters on a Creature exceeds its Power, its Power is considered zero.
  9. (+1) and (-1) Power Counters cancel out. A Creature cannot have both.
  10. A Creature retains (-1) Power Counters when Leveling Up. However, they can be cancelled out when Evolving that Creature.
  11. Creatures keep all (+1) Power Counters when Resting or Retreating and remove all (-1) Power Counters when Resting. All Power Counters are removed when a creature leaves play.
  12. When a Creature becomes Neutralized, remove all Power Counters from them. Neutralized Creatures can't have or gain Power Counters.

Keywords

Resolving Effects

Card effects resolve by order of LAST IN, FIRST OUT. This means that the last card effect that triggered is the first to resolve, and resolution moves in reverse order of those triggered effects so that the first effect to trigger should be the last to resolve. When effects trigger simultaneously, the Turn Player resolves their effect first.